What I do
Interactive systems for live shows
I develop systems where player tablets, the broadcast screen and the host's control panel stay in sync in real time. On set, I'm responsible for keeping the system running.
How it works on VariantyProduction automation
I build AI pipelines that take the routine out of post-production: transcription, speaker attribution and pulling the data a team needs from each episode. A person reviews every stage.
How it works on Poklyk KtulhuGenerative visuals for shows
I generate stills and animation for episodes with my own ComfyUI workflows, and train LoRAs of the actors so the characters keep their likeness in any scene.
How it looks on Poklyk Ktulhu
Work
Varianty game show
A quiz show built on made-up answers. I developed the whole game system: the player tablets, the broadcast screen and the host's control panel.
Poklyk Ktulhu post-production tool
A service that turns a two-to-three-hour game recording into production data: transcript, characters, locations, key moments. AI does the grunt work, a person makes the calls.
Poklyk Ktulhu stills and animation
I generate stills and animation for every episode, from a prompt for each moment to my own ComfyUI workflows on RunPod and custom-trained LoRAs of the actors.
Also:Tochka Zboru websitePoklyk Ktulhu portal (in progress)
About
I'm an engineer by training with ten years of frontend behind me: large Magento 2 and Hyvä e-commerce projects at EPAM, Grid Dynamics and Valtech.
Now I'm effectively the IT department of Tochka Zboru, a Ukrainian YouTube channel: its game show Varianty, its website and the tools behind its shows.
I like work that needs code and creativity at once. I work remotely with teams in Ukraine and abroad. Why Manul? I really love cats; a manul is a Pallas's cat.
- Adobe Certified Expert — Adobe Commerce Front-End Developer
- Hyvä Certified Associate Developer
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